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The Iconic Game Turns 20 – How a Plastic Axe United the Gap Between Rock Fans

It has been two decades since Guitar Hero first launched across the Atlantic, providing players everywhere the means to become rock legends. Not literally, but try telling that anyone who's nailed Free Bird’s four-minute guitar solo in front of an enthusiastic crowd of friends.

Developed by the developers, the game gave players a guitar-shaped controller to match coloured notes scrolling down the display synchronized to a song. Each riff corresponded to particular chords, creating the feel of a genuine live show.

Harmonix had already experimented with rhythm games before partnering with the publisher, later acquired by the gaming giant in 2006. Collaboratively, they established the foundations for a surprising massively profitable series which made a significant impact on numerous musicians included, showcasing classic groups to millions of younger players.

A former executive, former COO from the developer, recalls the early financial challenges in securing the recordings – despite the fact the first two games primarily featured cover versions.

“We rerecorded all the music since the dollar figure prohibitive,” he explains. “Even with the publishing rights alone, it proved nearly impossible. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. However, when Guitar Hero took off, album purchases and radio play increased, all artists desired to be in.”

He adds: “One of the remarkable aspects was the number of mothers and fathers got in touch expressing gratitude for introducing their children to the songs they adored. It evolved into a multigenerational phenomenon.”

Timeless Music Finds a New Audience

Irish blues-rock band one featured act had Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician the artist recalls how the series revived older hits back into vogue: “Guitar Hero provided a larger, new demographic. Generally this had been seen as outdated material, however once it got included in the title and teenagers were finding it, suddenly it was cool. This validated the genre, and got rid of the outdated tag. It gave our catalog a new life.”

At that time, the Answer’s debut album remained not available stateside, meaning the game served as a primary platform for exposure for the group during their US tour opening for the rock giants. “Their crew were playing Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” he notes.

Major Band Titles Enduring Impact

Rock’s heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions centered around their music collections and associated stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the group greater revenue compared to their records. It sold more than half a million units upon release, and demand for their songs saw an increase of up to 40% at a time when the music business faced decline.

The series continues to inspire nimble-fingered dedication within the community. Recently, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar gameplay and extensive personalization features. This track is challenging even in expert mode, let alone performed at increased tempo and without missing a single one of its near 4,000 notes. They claimed requiring months of practice of practice.

“Guitar Hero is a fun, imaginary experience. Just as with other games, that doesn’t mean you ought to use a real gun and enlist,” says DragonForce guitarist the artist.

DragonForce previously completed a successful tour when Through the Fire and Flames appeared in the third game, but Li says it turned them into widely recognized. “I recall our distributors informing us that our selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of top acts at the event.”

In fact, the band's visibility via the game proved so vast that it has threatened to eclipsing everything else the band has done. Recently, the track featured in promotional material for a major film. “In the past I felt otherwise, but now I accept it,” he admits. “If you only listen to a single track, it’s totally cool – everyone’s got their own path in music and I'm pleased we played a role of people’s lives”.

The Lasting Impact from the Iconic Controller

The best marketing, whether it’s for automobiles, apparel or video games, goes further mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” he confirms. “That thrill of performing as a music icon on the stage. Since the beginning, the co-founders felt that there’s an instinctive human desire to create songs, and their goal was to use technology to enable everyone to participate”.

Most of Guitar Hero games were released in just a five-year period between 2005 and 2010, featuring spin-offs like DJ Hero, including a turntable controller, and the band-focused game. After that, corporate focus on peripherals died down, aside from a brief comeback several years later.

Titles such as the fan project and newer releases have maintained the community alive, with set to be something from the founders in development. A new studio has entered work on its debut rhythm-based title. The initial creators are participating as special advisers. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?

“We thought those games might become like Madden allowing annual update every year,” Dornbrook says. “With abundant fresh tracks it could remain evergreen, so I’ve always been hopeful. It's entirely possible for it to continue for future fans.”

By

Madeline Sheppard

Liam de Vries is a Rotterdam-based journalist and urban culture enthusiast with a passion for street art and underground music scenes.

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